All mods
Changes the version string to its unmodified counterpart, allowing you to play with unmodded clients.
Last updated: 4 years ago
Makes gravity for Artificer's Nano Bomb configurable
Last updated: 4 years ago
A fix for underused Aspects.'
Last updated: 4 years ago
Everytime you collect an artifact via trial in `Bulwark's Ambry`, it sticks throughout the run
Last updated: 3 years ago
Randomizes artifacts on every stage
Last updated: 3 years ago
Toss all your items! To other players, or right under a boss, or off a cliff...
Last updated: 7 months ago
It's a library for other devs!!! It allows adding more skills for characters
Last updated: 7 months ago
Adds scrolling to lobby UI (skills, loadout, character select, difficulty)
Last updated: 6 months ago
Ingame editing of mod config
Last updated: 4 years ago
An adequate assortment of anomalous additions: acquisitions, artifacts, and abilities abound.
Last updated: 7 months ago
ThinkInvisible's Library of Extras for RoR2 -- modularization/boilerplate and multiplayer config sync tools for other mods.
Last updated: 7 months ago
Alternate flame bolt skill for Artificer that scales with attack speed.
Last updated: 7 months ago
Half teleporter chargetime every loop
Last updated: 4 years ago
Artificer Extended
Last updated: a month ago
A logging extension for bepinex which logs to a configurable Seq.Net instance
Last updated: 4 years ago
A simple WebSocket Server which forwards BepInEx log output to connected websocket clients
Last updated: 4 years ago
Makes Engi mobile turrets target those damn wandering vagrants and alloy worship units (other flying enemies included).
Last updated: 4 years ago
Revives every dead player after the boss has been defeated.
Last updated: 4 years ago
This mod adds difficulty dependent increased funds on starting a run.
Last updated: 4 years ago
Prevents shopkeeper Newt from kicking you out of the bazaar.
Last updated: 4 years ago
Saves your progress at the start of the stage so you can load later
Last updated: 4 months ago