All mods
Adds scrolling to lobby UI (skills, loadout, character select, difficulty)
Last updated: a week ago
Adds new firework themed items, for only the most hardcore firework fans,,,
Last updated: a week ago
Adds a variety of content.
Last updated: a week ago
Adds the unused Potmobile and Hauler as playable survivors. Expect jank! Enemy versions available in config.
Last updated: a week ago
Changes to Eclipse gamemode for a faster, more aggressive experience. Configurable
Last updated: 2 weeks ago
API for registering Colors to the game
Last updated: 2 weeks ago
Yet another HUD/UI mod — fuller item descriptions; equipment icon cooldown visual; run difficulty tooltip; loot panel; railgunner accuracy panel — [ client-side ]
Last updated: 2 weeks ago
is api for healthcomponent. designed to be like RecalculateStatsAPI.
Last updated: 2 weeks ago
Less items on Abyssal if cave is open; reduce shrine/drones on Siren's; add Grovetender.
Last updated: 2 weeks ago
Stop ramp cheese. That's it, that's the entire mod.
Last updated: 2 weeks ago
Reduce the availability of lunar items - check the wiki page for more details.
Last updated: 2 weeks ago
Adds new Captain skills.
Last updated: 2 weeks ago
Adds 25 new items. Fully configurable, now with Risk Of Options!
Last updated: 2 weeks ago
Adds 9 items or something(?), ILSpied and reverse engineered the soundbank...
Last updated: 2 weeks ago
Reduces Loader's health and armor to the default health that medium survivors use.
Last updated: 2 weeks ago
Fixes free cost displays not initializing properly and always showing as "$25". Clientside.
Last updated: 2 weeks ago
HIS HATRED, AND LONELINESS. IS PART OF ME.
Last updated: 2 weeks ago
Adds skills from Rorr to Ror2.
Last updated: 2 weeks ago
Adds a damage log to the HUD to show what you have taken damage from recently — [ client-side ] — please read the README!
Last updated: 2 weeks ago
Configurable enemy and interactable weights and credits. supports mods!
Last updated: 2 weeks ago
Adds Soy Sauce, an item that has anti-synergy with proc chains. Attacking a single enemy will increase your damage, attacking another will reset the damage back to normal.
Last updated: 2 weeks ago
Allow the director to select multiple types of monsters, bosses and/or elites per wave.
Last updated: 2 weeks ago
Fixes wrong spawn pools being chosen often ever since Sots and many Sots spawn pools not being implemented.
Last updated: 2 weeks ago