All mods
Russian Marksman Rifle (Modul-Workshop Compatible)
Last updated: 5 months ago
An empty comfy City to play around in
Last updated: 3 years ago
Jack is with us now.
Last updated: 2 years ago
Randomer Than OH MY GOD THERES SO MANY OF THEM
Last updated: 2 years ago
Counter Strike-like themed gameplay character for Packer's Supply Raid
Last updated: 3 months ago
Depressing atmospheric mumbling
Last updated: 2 years ago
ModulWorkshop compatible B&T SPR .300 Sniper rifle
Last updated: 4 months ago
Adds torso armor for the player
Last updated: 2 years ago
A shortened powerful revolver from the Resident Evil franchise!
Last updated: 2 years ago
Adds to TnH Ultrakill OST:'The Cyber Grind'
Last updated: 2 years ago
Gun light, we already have one at home.
Last updated: 4 months ago
Which wire do we cut? Red or blue?
Last updated: 2 years ago
A zosig only character based on Zeke Zombiehunter with a few modern tweaks.
Last updated: 3 years ago
Castle in the Sky map for the Supply Raid gamemode.
Last updated: 3 months ago
[Beta] Share your Scenario Files with zero code. Simply add this mod as a depenency to your Mod, and your scene will be copied to others. Read instructions online!!
Last updated: 10 months ago
Some workstations from Fallout 4 with Modular Workshop compatibility.
Last updated: 9 months ago
NOTE: Gun bug! Reload scene if small case is empty and there's no wrist map, melee, health weenie, and sosigs. Big fun firearms, overwhelming amount of sosigs. Recommended to play on large, open maps. If it ain't big 'n loud, it ain't a gun.
Last updated: 3 years ago
Progress through tiers of weaponry. Choose wisely because you only gain one token per hold. Spawnlock is highly recommended.
Last updated: 2 years ago
The Browning Hi-Power pistol from the Resident Evil franchise!
Last updated: 2 years ago
H3VR's reverbs replaced with MW2 '22's reverb design, a type of hotmod started by Ash (fsce), expanded even further for all ballistics.
Last updated: a year ago
Makes fired cartridges stick inside a revolver cylinder, forcing you to use the ejector rod. Chance of successful wiggling out of cartridge can be configured. Also gravity based ejection and adjustments for jerk out ejection force required.
Last updated: 2 years ago