All mods
Adds more and starter decks to KCM
Last updated: a year ago
Adds 40 new cards, 10 to every temple, with PKCM and GrimoraMod compatibility.
Last updated: a year ago
Makes the amount the scale can tip to either side configurable.
Last updated: a year ago
Re-adds the goat eye and dagger into KCM as blessings/negative challenges.
Last updated: a year ago
A booster pack that adds new sigils and cards to the game that fit into the flavor and balance of Inscryption while providing some unique gameplay variety. Adds 26 cards and 6 sigils. Created by Gareth48 and illustrated by Plutraser.
Last updated: a year ago
Adds the Sidedeck from Act 3 to Act 1!
Last updated: a year ago
Change the side deck to something other than squirrels! Allows changing the number of cards in the side deck, having more than one type of card in the side deck, and having cards be selected when starting the run.
Last updated: a year ago
A cardpack of pretty epic cards. [Unbalanced]
Last updated: a year ago
Adds the Uber-Bots to the game as animated cards with custom effects. ( P03 KCM support and Grimora support)
Last updated: a year ago
This mod overhauls the Daus' behavior and adds Daus' behavior to creatures with the Blind trait. Bellist creatures also count as Chimes.
Last updated: a year ago
A giant expansion for Act 1 that adds An entire Act themed after Five Nights at Freddys!
Last updated: a year ago
Five new cost types for custom cards!
Last updated: a year ago
Reskins the 49er into the 69er. Also adds a new Starter Deck ( P03 KCM and Grimora Mod compatible )
Last updated: a year ago
Adds a single celled organism to the rare card pool. It's a bit of a silly guy.
Last updated: a year ago
Scream Fortress Update! Currently contains 153 cards related to Team Fortress 2!
Last updated: a year ago
This mod makes it so cards can be played ontop of mox!
Last updated: a year ago
Adds 12 Encounters from Act 3 to KCM (slightly rebalanced)
Last updated: a year ago
Hammer mod, check changelog in the readme.
Last updated: a year ago
New foes have appeared in the cabin!
Last updated: a year ago
Does more than just add sigils! Adds 48 Sigils, 7 Triggers, and some Card Appearances for developers to use!
Last updated: a year ago
At the end of the owner's turn, a card bearing this sigil creates a copy of it in the owner's hand then loses this sigil.
Last updated: a year ago
A dependancy mod which tracks how many bones the opponent has. Works in Act 1/Kaycees Mod, Act 2, and Grimora Mod.
Last updated: a year ago
Adds a new region and boss for you to randomly encounter, with dialogue and lots of cool looking stuff.
Last updated: a year ago