All mods

 90078
0 
WarehouseMap
Warehouse, the 1v1 or team map that provides many new approaches to flanking or repositioning.
Last updated: 3 years ago
 91039
0 
FFC
Adds new cards with a new Class-like progression to the game
Last updated: 3 years ago
 94238
0 
ClassesManager
Allows developers to implement their own classes or add cards to existing classes
Last updated: 3 years ago
 220853
5 
CrosshairForAll
Adds crosshairs for controller players and optionally enemy players.
Last updated: 3 years ago
 824098
2 
BlockForcePatch
Fixes issues with some block stats not working properly.
Last updated: 3 years ago
 774070
4 
Grow Patch
Fixes a major bug in the vanilla game which causes Grow's power to depend on framerate.
Last updated: 3 years ago
 320505
4 
BSC
Adds numerous new cards to the game
Last updated: 3 years ago
 802255
3 
DemonicPactPatch
Fixes a bug in the base game that causes Demonic Pact to break certain cards after a rematch.
Last updated: 3 years ago
 119657
1 
VECs
Virepri's Extra Cards
Last updated: 3 years ago
 169497
1 
Infinity Stones
Live, Laugh, Thanos
Last updated: 3 years ago
 209986
3 
Toggle Friendly Fire
Options to toggle friendly fire and self damage. Commissioned by Zenith
Last updated: 3 years ago
 63622
0 
Waters Tweaks
Custom card and tweaks to vanilla cards. Commissioned by Water.
Last updated: 3 years ago
 35321
2 
BST
Some balancing tweaks to existing cards
Last updated: 3 years ago
 876352
4 
GunUnblockablePatch
Patches erroneous logic in the base game that causes the unblockable property of guns to not work.
Last updated: 3 years ago
 917771
5 
PlayerJumpPatch
Patches the erroneous PlayerJump.Jump function in the base game
Last updated: 3 years ago
 253928
4 
MapsPlus
Adds new maps to the game!
Last updated: 3 years ago
 909515
4 
LegRaycastersPatch
Patches erroneous logic in the base game that causes physics issues for small players
Last updated: 3 years ago
 1065592
3 
MMHook
MonoMod Runtime Hooks generated for ROUNDS
Last updated: 3 years ago