All mods
Successor to my InvisHelm-REmake which contains some bug fixes for armorstand/itemstand and dverger helmet issues. May probably work in co-op/multiplayer mode but not sure. Dont have a way to test it.
Last updated: a day ago
A skill mod that makes dandelion and thistle useful early game, adds a new craftingstation, 3 healing tonics, 6 recovery tonics, 6 new pickable plants and 8 new elixirs.
Last updated: a day ago
A simple mod that enables all the recipes of hilders cloths and put them on the less use craftingstation.
Last updated: a day ago
A skill mod that gives you the ability to tracked down your prey (boars, deers, wolves, lox, hares, necks, chickens, birds and bears), and increase the item yield according to your hunting skill level and preys level.
Last updated: a day ago
The AllFather has heard your wish, so he scoured the land to find the perfect early christmas gift for you.
Last updated: a day ago
Adds early-game till end-game magic weapons (elemental and summoning totems) and armor sets, accessories with their own inventory slot, eitr foods and a battle mount.
Last updated: a day ago
Adds new 12 throwable weapons called javelins, base on spears stats.
Last updated: a day ago
A mod that automates your Kilns, Smelters, BlastFurnaces, SpinningWheels, Windmills, Beehives, SapCollectors, Fermenters, EitrRefineries, HotTubs, CookingStations, and Ovens.
Last updated: a day ago
An alternative to my MagicPlugin mod, for those who wants a vanilla-like progression, adds 7 staves, 7 wands, 6 armor sets, 7 new materials, 1 crafting station with 2 extensions and 96 spells.
Last updated: a day ago
A simple mod that changes particles of loot and adds configurable options for timed destruction, stack items on ground, floating items, autopickup radius and autopick hotkey.
Last updated: a day ago
Adds 10 end-game magical bows that uses eitr and doesn't need an arrow.
Last updated: a day ago
Adds 12 different mask, fully configurable.
Last updated: a day ago
A simple mod that adds a mineable barnacle that spawns at the edge of black forest, swamp, and plains.
Last updated: a day ago
A wish mod, adds 45 craftable monster disk which you can use to summon small variants of creatures/bosses that will follow you around.
Last updated: a day ago
A simple mod that disables drops if a creature is killed by another creature.
Last updated: a day ago
A simple commissioned mod that removes the stump from all trees when cutted down.
Last updated: a day ago
A simple mod that populates the Meadows with a variety of Hares that you can hunt for meat and furs or you can just tame them and make them breed and create your very own hare farm.
Mods
Enemies
Gear
Misc
Crafting
Server-side
Client-side
Building
Hildir's Request Update
Ashlands Update
Last updated: a day ago
Adds 6 mines/dungeons for ores (ie. copper, iron) across all biomes (except the last 3 biomes), resets every configurable day.
Last updated: a day ago
A simple !wish mod, enables/disables the playerbase object of pieces (ie. workbench), configurable.
Last updated: a day ago
Adds 103 build pieces made of a new material called refined stone which you can craft at the stonecutter.
Last updated: a day ago
A simple mod that makes you regenerate a small fraction of your health when you sit with or without a food.
Last updated: a day ago
Adds randomly generated viking npcs, hostile, boss, wandering trader and neutral (tameable) to all biomes except the last unfinished biome.
Last updated: a day ago
Requested by a NexusMod user, adds a new build piece that collects resins from trees.
Last updated: a day ago
A simple mod that lets you configure the speed and max capacity of the Sap Extractor. It also displays the duration of the extracting process.
Last updated: a day ago