All mods

 16469
9 
HalloweenPieces
Adds 79 new build pieces (halloween theme), a pumpkin that drops from vanilla monsters, 2 foods and a wine.
Last updated: 11 hours ago
 3962
2 
HardcoreEquipments
A simple mod that destroys a weapon or armor when they reached 0 durability.
Last updated: 11 hours ago
 9145
10 
HelmetBeGone
Successor to my InvisHelm-REmake which contains some bug fixes for armorstand/itemstand and dverger helmet issues. May probably work in co-op/multiplayer mode but not sure. Dont have a way to test it.
Last updated: 11 hours ago
 65407
15 
Herbalist
A skill mod that makes dandelion and thistle useful early game, adds a new craftingstation, 3 healing tonics, 6 recovery tonics, 6 new pickable plants and 8 new elixirs.
Last updated: 11 hours ago
 6032
1 
HildersCloths
A simple mod that enables all the recipes of hilders cloths and put them on the less use craftingstation.
Last updated: 11 hours ago
 60530
22 
Hunting
A skill mod that gives you the ability to tracked down your prey (boars, deers, wolves, lox, hares, necks, chickens, birds and bears), and increase the item yield according to your hunting skill level and preys level.
Last updated: 11 hours ago
 6634
5 
Husky
The AllFather has heard your wish, so he scoured the land to find the perfect early christmas gift for you.
Last updated: 11 hours ago
 277507
54 
MagicPlugin
Adds early-game till end-game magic weapons (elemental and summoning totems) and armor sets, accessories with their own inventory slot, eitr foods and a battle mount.
Last updated: 11 hours ago
 8847
6 
Javelins
Adds new 12 throwable weapons called javelins, base on spears stats.
Last updated: 11 hours ago
 33531
13 
LazyVikings
A mod that automates your Kilns, Smelters, BlastFurnaces, SpinningWheels, Windmills, Beehives, SapCollectors, Fermenters, EitrRefineries, HotTubs, CookingStations, and Ovens.
Last updated: 11 hours ago
 15909
10 
MagicRevamp
An alternative to my MagicPlugin mod, for those who wants a vanilla-like progression, adds 7 staves, 7 wands, 6 armor sets, 7 new materials, 1 crafting station with 2 extensions and 96 spells.
Last updated: 11 hours ago
 14160
10 
LootParticlePlus
A simple mod that changes particles of loot and adds configurable options for timed destruction, stack items on ground, floating items, autopickup radius and autopick hotkey.
Last updated: 12 hours ago
 34028
10 
MagicBows
Adds 10 end-game magical bows that uses eitr and doesn't need an arrow.
Last updated: 12 hours ago
 3407
2 
Mask
Adds 12 different mask, fully configurable.
Last updated: 12 hours ago
 2940
6 
MineableBarnacle
A simple mod that adds a mineable barnacle that spawns at the edge of black forest, swamp, and plains.
Last updated: 12 hours ago
 809
4 
Minionz
A wish mod, adds 45 craftable monster disk which you can use to summon small variants of creatures/bosses that will follow you around.
Last updated: 12 hours ago
 8134
3 
NoDropsFromMonsterKill
A simple mod that disables drops if a creature is killed by another creature.
Last updated: 12 hours ago
 11873
3 
NoTreeStump
A simple commissioned mod that removes the stump from all trees when cutted down.
Last updated: 12 hours ago
 31222
14 
OdinsHares
A simple mod that populates the Meadows with a variety of Hares that you can hunt for meat and furs or you can just tame them and make them breed and create your very own hare farm.
Last updated: 12 hours ago
 22778
14 
OreMines
Adds 6 mines/dungeons for ores (ie. copper, iron) across all biomes (except the last 3 biomes), resets every configurable day.
Last updated: 12 hours ago
 721
0 
PlayerBase
A simple !wish mod, enables/disables the playerbase object of pieces (ie. workbench), configurable.
Last updated: 12 hours ago
 22297
6 
RefinedStonePieces
Adds 103 build pieces made of a new material called refined stone which you can craft at the stonecutter.
Last updated: 12 hours ago
 16755
7 
RegenWhileSitting
A simple mod that makes you regenerate a small fraction of your health when you sit with or without a food.
Last updated: 12 hours ago
 43300
15 
RenegadeVikings
Adds randomly generated viking npcs, hostile, boss, wandering trader and neutral (tameable) to all biomes except the last unfinished biome.
Last updated: 12 hours ago