All mods

 58895
17 
RenegadeVikings
Adds randomly generated viking npcs, hostile, boss, wandering trader and neutral (tameable) to all biomes except the last unfinished biome.
Last updated: 2 days ago
 25011
12 
RegenWhileSitting
A simple mod that makes you regenerate a small fraction of your health when you sit with or without a food.
Last updated: 2 days ago
 48518
11 
RefinedStonePieces
Adds 103 build pieces made of a new material called refined stone which you can craft at the stonecutter.
Last updated: 2 days ago
 860
2 
PlayerBase
A simple !wish mod, enables/disables the playerbase object of pieces (ie. workbench), configurable.
Last updated: 2 days ago
 37790
17 
OdinsHares
A simple mod that populates the Meadows with a variety of Hares that you can hunt for meat and furs or you can just tame them and make them breed and create your very own hare farm.
Last updated: 2 days ago
 11257
6 
NoDropsFromMonsterKill
A simple mod that disables drops if a creature is killed by another creature.
Last updated: 2 days ago
 4794
5 
Minionz
Adds craftable monster disk that can summon small variants of monsters that grants a player a buff which boosts damage, skill level, resistance and other usefull stuff.
Last updated: 2 days ago
 4759
4 
Mask
Adds 12 different mask, fully configurable.
Last updated: 2 days ago
 26623
15 
MagicRevamp
An alternative to my MagicPlugin mod, for those who wants a vanilla-like progression, adds 7 staves, 7 wands, 6 armor sets, 7 new materials, 1 crafting station with 2 extensions, a spellbook and 96 spells.
Last updated: 2 days ago
 338476
63 
MagicPlugin
Adds early-game till end-game magic weapons (elemental and summoning totems) and armor sets, accessories with their own inventory slot, eitr foods and a battle mount.
Last updated: 2 days ago
 1805
3 
KoreansPropsAndFurnitures
Adds 215 traditional props and furnitures from korean culture to decorate and clutter your homes.
Last updated: 2 days ago
 42952
12 
MagicBows
Adds 10 end-game magical bows that uses eitr and doesn't need an arrow.
Last updated: 2 days ago
 21350
12 
LootParticlePlus
A simple mod that changes particles of loot and adds configurable options for timed destruction, stack items on ground, floating items, autopickup radius and autopick hotkey.
Last updated: 2 days ago
 50841
20 
LazyVikings
A mod that automates your Kilns, Smelters, BlastFurnaces, SpinningWheels, Windmills, Beehives, SapCollectors, Fermenters, EitrRefineries, HotTubs, CookingStations, Ovens, Fire pits and other light sources.
Last updated: 2 days ago
 11126
8 
Javelins
Adds new 12 throwable weapons called javelins, base on spears stats.
Last updated: 2 days ago
 8443
7 
Husky
The AllFather has heard your wish, so he scoured the land to find the perfect early christmas gift for you.
Last updated: 2 days ago
 85408
30 
Hunting
A skill mod that gives you the ability to tracked down your prey (boars, deers, wolves, lox, hares, necks, chickens, birds and bears), and increase the item yield according to your hunting skill level and preys level.
Last updated: 2 days ago
 87058
20 
Herbalist
A skill mod that makes dandelion and thistle useful early game, adds a new craftingstation, 3 healing tonics, 6 recovery tonics, 17 new pickable plants and 8 new elixirs.
Last updated: 2 days ago
 21252
13 
HalloweenPieces
Adds 79 new build pieces (halloween theme), a pumpkin that drops from vanilla monsters, 2 foods and a wine.
Last updated: 2 days ago
 1090
4 
HalloweenHeim
A simple requested mod, Valheim has been taken over by living dead trees.
Last updated: 2 days ago
 9844
5 
GunzNBullets
Adds 6 guns (rifles/musket) and 18 kinds of bullets.
Last updated: 2 days ago
 32198
15 
GuckCollector
Adds a new build piece that collects guck from infested trees.
Last updated: 2 days ago
 56889
23 
GlassPieces
Adds 63 new build pieces made of glass, iron and copper, 2 new materials, 1 new resource that you can mine, and 1 resource collector.
Last updated: 2 days ago
 5499
7 
FoodEitrRegen
A simple mod that gives you a small fraction of eitr regen base on the eitr food you have eaten, can be multiplied by a configurable multiplier.
Last updated: 2 days ago