All mods
Gives railgunner a new passive that re-enables crit chance
Last updated: 4 months ago
A small content mod. Adds balanced vanilla-like items and an ability inspired by Judgement Cut from Devil May Cry 5 for mercenary.
Last updated: 4 months ago
Adds an alternate primary skill for REX
Last updated: 2 months ago
Keep a portion of your Desesperado stacks upon death and stage transition when playing bandit.
Last updated: 5 months ago
Removes the sprint cancel on Acrid's M1 / primary.
Last updated: a year ago
Modifies MUL-T primary skills to increase their movement abilities. Configurable and have fun!
Last updated: 3 months ago
Replaces the primary skill as well, resulting in new MUL-T loadout possibilities.
Last updated: 2 years ago
Commando's primary will go through enemies 50% of the time, reduced damage/level slightly.
Last updated: a year ago
Adds a variety of useful tweaks for Mercenary
Last updated: 2 months ago
Swaps the regenerative property of Acrid's bite for reset cooldowns on kill.
Last updated: 5 months ago
Adds False Son's Secondary to Paladin!
Last updated: a month ago
Makes the Engineer bubble shield ability last until you deploy a new one.
Last updated: 2 weeks ago
Adds a variant of Artifact of Enigma for character abilities.
Last updated: 2 months ago
A copypasta made real.
Last updated: 2 years ago
Changes the False Son's slam from a 3.0 proc coefficient to 1.0.
Last updated: 3 weeks ago