All mods
Forces the friendly AI to follow the player within some range
Last updated: 5 years ago
Change the item drop chance of chests
Last updated: 5 years ago
Gives every character besides Mercenary an extra Jump without any items
Last updated: 5 years ago
Changes the base crit chance to be 10%
Last updated: 5 years ago
This is a simple mod that makes the Engineer's shield remain deployed until redeployed!
Last updated: 5 years ago
Overhauled DPS Meter back from the good old days. (Can be configured)
Last updated: 12 hours ago
A difficulty aimed at bringing Eclipse level challenges while maintaining somewhat vanilla gameplay.
Last updated: 16 hours ago
Enemies will begin to swarm you after a period of time.
Last updated: 16 hours ago
Puts the Mountain Shrine functionality in an item (can be used on top of shrines).
Last updated: 18 hours ago
Adds two items: An armorplate, and a sledgehammer
Last updated: a day ago
THE RETURN OF THE RETURN OF THE KING
Last updated: a day ago
Lunar Coins become a per-run currency via artifact. Seperate configs for drop chance, BTB costs, etc.
Last updated: a day ago
Don't.
Last updated: a day ago
Adds a new equipment "Replenisher" — now with API — [ content mod (tiny) ]
Last updated: 3 days ago
Spices up Commencement by adding a fodder enemy. Requires Survivors of The Void to function.
Last updated: 3 days ago
Adds an artifact that practically disables proc chains and prevents most items from starting a proc chain. Configurable!
Last updated: 5 days ago
is api for healthcomponent. designed to be like RecalculateStatsAPI.
Last updated: a week ago
Changes to Eclipse gamemode for a faster, more aggressive experience. Configurable
Last updated: a week ago
adds skin for Mercenary as Bisharp from Pokemon
Last updated: a week ago
Makes False Son dialogue and descriptions more interesting.
Last updated: a week ago
Adds 'Mega Tempest', a difficulty meant to be very hard.
Last updated: a week ago
Commission. Removes cooldown scaling from Artificer's M1s. Client-Side and Vanilla-Compatible.
Last updated: a week ago