All mods
Continuation of ThinkInvis' Hypercrit AND TheMysticSword's Hyperbleed.
Last updated: 20 hours ago
A QoL UI mod that exposes statistics for items and the player, adjusts the size and features of command and scrapper menus, and much more. Fully open source and compatible with RiskUI!
Last updated: a day ago
Makes speed scale hyperbolically - it approaches, but never reaches a configurable value.
Last updated: a day ago
Like it says on the tin: Brilliant Behemoth can now proc!
Last updated: a day ago
Teleporter drops go directly to player inventories. Server-side and Vanilla-compatible.
Last updated: 2 days ago
Revival of Nuxlars EnemiesPlus
Last updated: 3 days ago
Reduces Elite bulletsponge and makes their abilities more impactful.
Last updated: 3 days ago
A full game rebalance that aims to bring the game closer to RoR1. Highly configurable!
Last updated: 3 days ago
Vanilla-compatible tweaks to basegame content. Some are server-side, some are client-side. Every feature can be toggled in the config!
Last updated: 3 days ago
Items highlight color configurator
Last updated: 4 days ago
A complete balance overhaul for a much more fast-paced and challenging game with much less autoplay. Check out the mod page for more information. Extremely configurable.
Last updated: 4 days ago
Contains a variety of tweaks and features designed for the modpack EclipsedShores.
Last updated: 4 days ago
Changes the look of Stages
Last updated: 4 days ago
Adjusts the size of players and monsters. Size related Artifacts: Miniaturization, Fragmentation, Giants
Last updated: 4 days ago
A hard unique difficulty that changes enemy skills, AI, scaling and more! Features 6 Mastery Skins. Small patch.
Last updated: 5 days ago
Fixes some bugs
Last updated: 6 days ago
Adds some features such as: Air Strafing, Bunny Hopping, Auto Jump, Direct Look, Velocity Meter
Last updated: a week ago
Configurable added stats per level for player.
Last updated: a week ago
Some item balance tweaks and configuration.
Last updated: a week ago
Prevent bosses from soft-locking your run when they get pushed too far away from the stage.
Last updated: a week ago
Sprint by default, as God intended
Last updated: a week ago
Modifies MUL-T primary skills to increase their movement abilities. Configurable and have fun!
Last updated: a week ago
Devotion rework; If you have too many Lemurians, just fuse them together!
Last updated: a week ago
Vanilla-compatible fixes to basegame content. Some are server-side, some are client-side.
Last updated: a week ago