All mods
Gives printers their own icon. Client-side.
Last updated: 3 months ago
Attempts to rephrase item descriptions in SotS to be more similar to previous item descriptions and to improve item effect clarity.
Last updated: 3 months ago
API for registering console commands
Last updated: 3 months ago
API for adding custom damage over time effects
Last updated: 3 months ago
Makes certain attack speed skills scale linearly and without limit. Client-side.
Last updated: 3 months ago
Adds a playable Lunar Chimera (Exploder Form) with customized abilities.
Last updated: 3 months ago
Automatic settings/configuration menu integration via "Risk of Options".
Last updated: 3 months ago
Shared mod for various skins that implement voicelines. Does nothing on its own.
Last updated: 4 months ago
Fixes the intro_skip and splash_skip options.
Last updated: 4 months ago
aw dang it. -> v1.2.2 Adding support for SotS
Last updated: 4 months ago
Prevents you from auto pick up items
Last updated: 4 months ago
Makes all basegame/dlc survivors be referred to with She/Her pronouns
Last updated: 4 months ago
Replaces the legendary chest on Sundered Grove with a Mending Magma Worm bossfight.
Last updated: 4 months ago
Usually re-roll into the same category (damage, healing, utility). No targeting equipment.
Last updated: 6 months ago
Choose the default difficulty options (e.g. Eclipse 8) available in the lobby menu.
Last updated: 6 months ago
Makes chest and/or item drops separate for each player
Last updated: 6 months ago
Gives Engi a Construct based skin!.
Last updated: 6 months ago
Generates .language files for mods that use LanguageAPI to add their tokens.
Last updated: 7 months ago
A soundtrack project for Risk of Rain 2 featuring songs that I created. Added a volume slider and removed the Dubstep.
Last updated: 8 months ago
Changes Bandit's model to the Early Access design.
Last updated: 8 months ago
Railgunner Skin based on a friend's OC for Risk of Rain 2
Last updated: 8 months ago
A lightweight library for upgrading stubbed shaders to actual shaders at runtime.
Last updated: 10 months ago