All mods
Adds a new enemy capable of absorbing light sources
Last updated: 2 hours ago
Allows the "Red Pill" test enemy (Obunga) to naturally spawn on moons
Last updated: 6 hours ago
Voice mimicking where all players hear the same voice, with a focus on masked enemies. Alternative to Skinwalkers + MaskedEnemyOverhaul.
Last updated: 14 hours ago
Last ray of hope in a hopeless situation?
Last updated: a day ago
[V69] A new Monster that teleports things around
Last updated: a day ago
Allows every enemy to be damageable / hitable / killable - configurable - They now despawn as well
Last updated: a day ago
Adds vanilla enemy skins based off other modded moons. Branch of ExtraEnemyVariety.
Last updated: 3 days ago
Mod To Make Entities Less Racist. Everyone that can die will die by stepping on land mines, sea mines, berthas, and boombas. Turrets will also target and shoot anyone without mercy. Can set whether to check for players nearby before trap triggering.
Last updated: 4 days ago
Adds a moai enemy with variants, a new moon, unique items, and many hidden secrets.
Last updated: a week ago
Rewamps the ecosystem to feel more alive and immersive.
Last updated: a week ago
Personal Library with functions for getting, sorting and filtering enemies
Last updated: a week ago
When a masked enemy spawns from a vent, a random suit gets applied. This mod has ModelReplacementAPI support.
Last updated: a week ago
Gives (almost) every vanilla entity in Lethal Company more unique/referential skins to spawn as for variety.
Last updated: a week ago
Wendigo enemy for lethal company
Last updated: 2 weeks ago
Mod that adds the Tentacle from 1998's Unreal.
Last updated: 2 weeks ago
[Beta] The Beat... The Boxer... An enemy mod centered around audio and combat.
Last updated: 2 weeks ago
Fixes several problems with mask items and masked enemies.
Last updated: 2 weeks ago
A mod that aims to allow almost every inside creature to escape to the outside so that nowhere is safe, a fork that is getting updated by me, xCeezyx is the king.
Last updated: 2 weeks ago
Host fix for the spider position desync between agent and mesh container and client-side fix for the offset idle animation
Last updated: 2 weeks ago
A mod for Lethal Company that add a new monster. If you see him, its too late
Last updated: 2 weeks ago
Fixes numerous issues with missing sound effects, or SFX playing when they shouldn't.
Last updated: 2 weeks ago
add a new dungeon monster who heavily rely on prolonged stalking phase and explosive chase phase
Last updated: 2 weeks ago
Adds the Clay Surgeon, my personal take on the Barber.
Last updated: 2 weeks ago