All mods
Reworks RisingTides elites and Adds 2 new elites. Highly configurable.
Last updated: 3 months ago
Rewrite/Continuation of FasterBossWait. Highly configurable.
Last updated: 3 months ago
A rework of the new items introduced in the Seekers of the Storm DLC, all Whites, Greens and 1/5 Red items done, fully configurable.
Last updated: 3 months ago
Makes the Overheat effect (the one provided by the Grandparent attack) feel better by letting it interact with other sources of burn.
Last updated: 3 months ago
(Un)Holy code changes for the sake of performance.
Seekers of fixing the new crash they added.
Last updated: 3 months ago
Makes Forgotten_Relics' Sanctum Wisp spawn on configurable stages!
Last updated: 3 months ago
Teleporter radius expands once the boss is dead. Lots of config options. Check the README for info about Vanilla Compatibility.
Last updated: 3 months ago
Tweaks to various stages that makes runs more consistent and knowledge-based.
Last updated: 3 months ago
Tweaks to Prime Meridian's lightning and monster spawns
Last updated: 3 months ago
Fixes, buffs, and customization for Chef
Last updated: 3 months ago
Alternate Mountain Shrines. SOTS Update!
Last updated: 3 months ago
Tweaks False Son (Boss) laser and dash to make the fight a bit more balanced.
Last updated: 3 months ago
Changes pickups from Monsters Tooth, Bandolier, and Ghors Tome to automatically fly towards you.
Last updated: 3 months ago
1.0 'BETA' READ MODPAGE. Reworks the Voidling fight.
Last updated: 3 months ago
A lightweight mod that makes some skill options more viable. Fully Configurable!
Last updated: 3 months ago
Standalone inspired by RiskyMod. Fully configurable and works with SOTS!
Last updated: 3 months ago
A lightweight health balance mod with config. Now updated for SOTS!
Last updated: 3 months ago
Make Ion Surge a utility Skill, or Snapfreeze a Special. Includes minimal config, Supports additional skills of all kinds!
Last updated: 3 months ago
Rebalanced some of the weaker items in the game. IN DEVELOPMENT
Last updated: 3 months ago
Reduces Polulyte strikes from 3 to 2.
Last updated: 3 months ago
Makes Spite Bombs deal damage based on the ambient level instead of the victim's damage stat.
Last updated: 3 months ago
Just a few text changes for not real reason.
Last updated: 3 months ago
[Currently somewhat broken, see description] Makes chests and barrels partially fade out after being opened.
Last updated: 3 months ago
Allows Acrid to use all abilities during both Leaps.
Last updated: 3 months ago