All mods
Figure out what content came from where.
Last updated: 2 years ago
Fixes attacks not always aiming where your crosshair is. Also known as the "Pierce Bug".
Last updated: 3 months ago
Buffs Beetle Guards by making them absolute units.
Last updated: 3 weeks ago
Automatically distributes items among players when items drop and/or the teleporting begins
Last updated: 4 months ago
Vanilla-compatible fixes to basegame content. Some are server-side, some are client-side.
Last updated: a week ago
Various graphics tweaks of Wetland Aspect's Water.
Last updated: 8 months ago
Improves AI by making enemies target players more often
Last updated: 4 months ago
Brings back cut enemies and rebalances them. also does some family event stuff. Highly Configurable.
Last updated: 4 months ago
API for adding new Loading Sprites to the Loading Screen, also fixes sprite overlapping
Last updated: 3 months ago
Make spawn rates faster to help the early game.
Last updated: 5 years ago
Now with new config that makes it charge faster after killing a boss.
Last updated: 4 months ago
Fixes unpredictable multiplayer lag for Mithrix's pizza (big spinny) attack
Last updated: 3 weeks ago
Displays available charges count for Railgunner with Backup Magazines
Last updated: 2 years ago
Adjusts the multiplayer ready-check to wait for all players to ready up before starting the timer
Last updated: 2 years ago
Increase the range of Huntress every time you level up. Or turn on God Mode and increase the range to encompass the whole map.
Last updated: 5 years ago
Adds item drop on killing the Shopkeeper, and several new items.
Last updated: a year ago
Continuation of ThinkInvis' Hypercrit AND TheMysticSword's Hyperbleed.
Last updated: 13 hours ago
Rebalances/Buffs some items.
Last updated: 3 weeks ago
Allows players to respawn as a monster when they die.
Last updated: 3 months ago
"Wait, so this entire time you *didn't* actually want to attack yourself?..." -- This fixes a bug causing you to ping yourself at certain camera angles.
Last updated: 2 years ago
Skips the teleporter charging after the boss is defeated while still adding the time it would have taken.
Last updated: 2 years ago
Prevent bosses from soft-locking your run when they get pushed too far away from the stage.
Last updated: a week ago
Kookeh's Drop Item Mod ported to BepInEx and R2API
Last updated: 2 years ago
Fixes looping sounds sometimes not ending and playing indefinitely. Clientside.
Last updated: 4 months ago