All mods
Adds unused storm VFX to the Halcyonite Shrine
Last updated: 13 hours ago
Spawn as a random survivor every 30s! Configurable.
Last updated: 2 weeks ago
Reworks items from Seekers of the Storm. Toggle reworks in config.
Last updated: 18 hours ago
Fixes expired pings blocking newer ones.
Last updated: 2 weeks ago
在聊天框输入“/join ”跟上任一队伍名称(包括“Player”、“Monster”、“Lunar”和“Void”),即可将自己切换到对应队伍。
Last updated: 2 weeks ago
False Son's M2 skill made faster and agile. Client-side.
Last updated: 2 weeks ago
Dynamic jumps and jump item reworks. Hopoo feather no longer increases jumps on stack, but more items give jumps.
Last updated: 4 days ago
Dynamic barrier decay and an aegis rework. Features support for decay freezing.
Last updated: 3 weeks ago
Adds quake-style movement to the game
Last updated: 3 weeks ago
Protanopia-friendly colors for item rarities.
Last updated: 3 weeks ago
Allows Perfected elites to spawn outside of the Moon and fixes Gilded elites not spawning during Honor.
Last updated: 3 weeks ago
Configure how certain parts of the run flow or railroad yourself into limbo.
Last updated: 3 weeks ago
Survivors can revive fallen teammates, but it comes at the price of their own health and safety! Optional death curse mode. Highly configurable. ( multiplayer heal spawn )
Last updated: 3 weeks ago
Wildbook's TooManyFriends recompiled for SotS. Increases max lobby size for 16, allowing for big lobbies.
Last updated: 3 weeks ago
[SotS : fix] Brings back missing scoreboard strips for dead players — [ client-side ]
Last updated: 3 weeks ago
Hunter's Harpoon works like in Returns. Aegis slows barrier decay. Beads of Fealty spawns multiple Twisted Scavengers. Other small item buffs.
Last updated: a week ago
Complete reprogram! Reworks Seekers of the Storm items & more! Extremely configurable! Added two Chance Shrine reworks, and a Seed of Life rework.
Last updated: 2 hours ago
A rework of the new items introduced in the Seekers of the Storm DLC, all Whites, Greens and 1/5 Red items done, fully configurable.
Last updated: a week ago
Removes interactable models after they have been used. Configurable for different types of interactables.
Last updated: 3 weeks ago
Removes certain enemies intentionally missing first attack if they aren't visible on screen. Serverside.
Last updated: 3 weeks ago
Automates Seeker meditation QTE input. Client-side.
Last updated: 2 weeks ago
Makes free purchases persist after teleporting, makes item break into Pearl after reaching max level, and fixes free purchase being consumed by free purchaseables
Last updated: 3 weeks ago